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Mar 20, 2026
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MUSC 410 - Interactive Audio for Video Games 3 Credit(s)
An exploration of the techniques and technologies used by composers and sound designers to create interactive audio for video games. Students will examine the functions of music and audio in games through an analysis of soundtracks heard in the context of gameplay, design sound and compose music cues using non-linear techniques, learn to set up interactive audio logic using audio middleware, and implement audio in a game engine.
Prerequisite(s): MUSC 125 with a grade of “C-” or better. Recommended: MUSC 225 and MUSC 320 .
Course Frequency: S (even years)
Grading Method: Student option.
Learning Outcomes:
- Explain the concept of “interactive audio” and the functions of sound and music within a game.
- Analyze sound and music as heard in the context of gameplay using prescribed methods.
- Demonstrate an understanding of the basic techniques for creating dynamic sound and music (e.g., looping, layering, resequencing, and randomization).
- Create and implement audio and/or music in a game or game demo utilizing tools such as audio middleware and a game engine.
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